Room Simulation for Multichannel Film and Music

To fully exploit new Reverb and Spatial algorithms for 5.1 and 7.1 environments in music and film, effect mixing procedures may have to be changed slightly.

by Knud Christensen & Thomas Lund
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Enhanced Localization in 5.1 Production

Source localization in 5.1 and 6.1 format may be enhanced if panning is not based only on level but also involves room rendering utilizing multi-directional reflections.

by Thomas Lund
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Reverb and Room Simulation in the Multichannel Era

This paper presents a family of algorithms that enable music-, film- and game producers to create engaging virtual acoustic environments around the end user and control the positioning of sound sources therein.

by Knud Christensen
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