To fully exploit new Reverb and Spatial algorithms for 5.1 and 7.1 environments in music and film, effect mixing procedures may have to be changed slightly.

by Knud Christensen & Thomas Lund
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Source localization in 5.1 and 6.1 format may be enhanced if panning is not based only on level but also involves room rendering utilizing multi-directional reflections.

by Thomas Lund
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This paper presents a family of algorithms that enable music-, film- and game producers to create engaging virtual acoustic environments around the end user and control the positioning of sound sources therein.

by Knud Christensen
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