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In this tutorial section, you will find articles that get into the details of various aspects of digital audio. For example, you can read all about digital mastering, dynamic processing, reverb types and much more. Some of the articles are truly in-depth and you get all the details imaginable, while others focus on providing a good, basic overview. And whether you’re a seasoned pro, an enthusiastic semi-pro or relatively new to digital audio, there are probably general topics and specific information in the articles that will catch your interest…!

0 dBFS+ Levels in Digital Mastering 0 dBFS+ Levels in Digital Mastering
Several golden ears in the pro audio industry tend to believe that the best sound in pop / rock music generally was produced between 1982 and 1995.

Despite higher resolution in converters and DSP, lower jitter and probably a better overall understanding of digital media, we seem to be on a declining rather than inclining sound quality slope these years; even though people buying records and film may not be aware of it.

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Clock & Synchronization in System 6000 Clock & Synchronization in System 6000
What is jitter, what causes it and how is it removed on System 6000?

Measurements comparing a conventional clock design to that of System 6000.

Synchronization in digital audio studios in general.

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5.1 Surround - New Dimensions in Sound 5.1 Surround - New Dimensions in Sound
Creative minds and critical audiences are beginning to understand that surround is not just about explosive action effects. It is also about creating a credible illusion of the sonic landscape of an open field, or of the din of an industrial workplace or of the ambience of a concert hall.

In short, it is about creating sound with a level of realism, immersement and involvement that is impossible with only two audio channels.

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VSS™ Technology VSS™ Technology
Some of the main complaints about existing reverbs is that they have unrealistic imaging, sound too metallic and have a tendency to impose unwanted modulation on the signal. The knowledge of sonic conditions has simply not been great enough, and not enough attention has been brought to the characteristics of acoustic details, which has shown to be an essential part of the sonic footprint of reverb.

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Mastering Mastering
Mastering requires the following ingredients: a good room, good speakers and good processing. But even more, mastering is about making all the right choices when developing the potential of a particular tune: Choose static and dynamic spectral balance. Choose average/peak ratio. Choose spatial tuning. Choose what format to optimize for. Choose what tools to use. Choose to trust your ears instead of trying to top the loudness of another recently released song. Choose music.

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Room Simulation for Multichannel Film and Music Room Simulation for Multichannel Film and Music
Typical production techniques involve only one or two inputs to the room simulation system, thereby limiting the precision of source positioning to be only a matter of send level differences and power panning. This “one source - one listener” model is not very satisfying when producing for mono or stereo, but even worse when the reproduction system is multichannel.

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Reverb types Reverb types
Generic reverb is primarily a flattering sustain effect which can be added to many sources of a mix, or a complete stereo or multi-channel stem. It adds little character but also does no harm, because the effect is blurred or washed out.

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MDX MDX
MDX5.1 is a high resolution dynamics processor for multichannel signals. It presents a sophisticated new angle to dynamic range control, and is an alternative to traditional compression and limiting techniques.

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