Source Reverb
When elements of a mix are picked up individually, a chance exists to define exactly how each of them is to be heard. There is no reason to apply one Generic reverb to several single sources, unless they are supposed to present an identical position to the final listener, or if you have run out of aux sends.
When it is desirable to distinguish between single elements sharing more or less the same panning position, source based reverb should be a first choice. Subtle discrimination between reflection patterns of individual sources can make all the difference in the world when it comes to obtaining depth, expression and natural imaging.
Source Reverbs are able to generate multiple, complex early reflection patterns. If a microphone already has picked up some reflections, the reflections should be excluded from the simulated pattern by using the appropriate reflection decrease control in order to get the best result. Instruments or sources can alternatively share the same reverb input in groups, e.g. stage left, center and right, for a more complex and desirable result than a Generic, one-send reverb approach. For a graphical artist, the equivalent tool to Source reverb would be a 3D rendering system or Virtual Studio.
Source Reverb Pros- 1st choice when input sources can be separated
- 1st choice with spot microphones
- More depth and distinction obtainable in a mix
- Adds character and definition to a source
- For any format, but especially 5.1 and 6.1, localization and the size of the listening area may be improved compared to Generic Reverb types
Source Reverb Cons- Require more sends or direct feeds than Generic Reverb types
- No advantage on composite signals
- Not ideal for moving sources