The Elements of Reverb

As you know, adding reverb to a dry recording puts back what our ears are expecting to hear - it lends the mix a sense of space, direction and distance.

Our audio engineers have identified thousands of variables that effect how sound behaves in a room. We've condensed these into four groups of settings that are straightforward to use, yet allow you to sculpt the fine points of your ambience.

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The Main Page

The Main page is where the most important parameters of the VSS3 are grouped. First of all, it's here you have the possibility to load and save your presets. The up/down arrows in the preset field let you easily listen thru your presets to find the one you wish. With the VSS3 you get a wide range of presets, from natural over pleasing to extraordinary, and these included presets represent many years of experience.

With the VSS3 we have included a preset converter that will allow you to import presets from System 6000 VSS3 algorithms. The preset converter is extremely easy to use, and gives you access to a huge library of presets.

Beside preset navigation, we have assembled some of the most important parameters on the main page.

Decay, pre delay and hi decay times, as well as Hi cut are amongst the parameters, as well as the different types of levels available: from here, you have the ability to control the level of the early reflections, the reverb tail as well as the level of the dry signal.

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The Early Reflections Page

The first echoes of any sound event are called early reflections. These define the feel of the room and localization of the sound sources within it.

With the source specific early reflections in the VSS3, you can add character to your audio and realistically pinpoint the direction and distance to the sound source.

The most important parameter is the Early Type which mimics a number of different acoustic spaces - from bustling airports and open streets to conference rooms and cramped phone booths.

The other parameters on the pages let you adjust the flavor of your early reflection type: the size, color. position or left-right balance of the reflections.

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The Reverb Page

As sound bounces around the surfaces of a room, the "blurred" body (or diffuse field) of the response forms.

On the reverb page you find all the important settings that define this reverb body. including crossover frequencies and decay time multipliers for the individual frequency bands.

The main parameter is the Reverb Type. where you can select a number of variables, such as Smooth, Natural, Alive or Fast.

VSS3 gives you incredibly detailed control of the decay time for the reverb tail, In the Decay/Crossover section you can set the decay time offsets in no less than four bands.

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The Modulation Page

Every room in the world can sound different from one second to the next - the "random" feature of the VSS3 perfectly simulates this.

The parameters of this page are condensed into two straightforward sections. where you control the different aspects of the modulation.

With the Reverb Modulation section you get a set of very complex LFO patterns that tweak various parts of the reverb. We've organized these intricate variables into sets: Smooth, Perc. Vintage and Wild.

Space Modulation imitates the air movement of a room and allows you adjust the rate. width and depth.

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Focus Fields

The Focus Fields view gives you access to settings across any parameter page.

This means that you can organize your most important parameters for easy access, giving you a better overview of your essential parameters - without switching pages. The Focus Fields group is stored with the session as well as your individual presets; this means that your key settings will always be waiting for you, whenever you load your presets.

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One Size Doesn't Fit All

The VSS3 Native comes with a resizable view, that allows you to scale the plug-in up or down to fit with your screen and workflow.

Ensuring full usability, this helps you make the most of whatever display you're currently using - both in the studio and when you're on the move.