Room Simulation for Multichannel Film and Music
To fully exploit new Reverb and Spatial algorithms for 5.1 and 7.1 environments in music and film, effect mixing procedures may have to be changed slightly.
by Knud Christensen & Thomas Lund
Enhanced Localization in 5.1 Production
Source localization in 5.1 and 6.1 format may be enhanced if panning is not based only on level but also involves room rendering utilizing multi-directional reflections.
by Thomas Lund
Reverb and Room Simulation in the Multichannel Era
This paper presents a family of algorithms that enable music-, film- and game producers to create engaging virtual acoustic environments around the end user and control the positioning of sound sources therein.
by Knud Christensen